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Features
Turn-Based Combat
Speed determines who acts first. A turn order bar shows upcoming turns so you can plan ahead. Physical attacks, magic, buffs, debuffs, and terrain abilities all factor into every fight. Crits, dodges, and status effects keep combat dynamic.
56 Unique Classes
Start as one of six base classes, then specialize through two upgrade tiers. A Squire can become a Duelist and then a Dragoon. A Mage can become an Acolyte and then a Warlock. Every path plays differently, with unique abilities and stat growth.
3 Story Campaigns
Each story is a self-contained adventure with its own cast, enemies, and branching paths. Choices at key moments split the narrative into genuinely different routes with unique battles and endings. One playthrough sees roughly half the content.
Co-op Multiplayer
Play with 2-3 friends locally or online. Each player creates and controls their own party member. When the story branches, the group votes on which path to take. Drop-in works mid-game, and AI takes over if someone disconnects.
140+ Abilities
Every class has its own ability set. Paladins heal and shield. Bombardiers deal AoE explosive damage. Chronomancers manipulate turn order. Shapeshifters transform for melee power. Building a party means combining toolkits that complement each other.
High Replayability
Three stories with multiple branch points each. Different class compositions change how fights play out. A party of tanks and healers survives differently than a glass cannon team. The compendium tracks every enemy and class you discover across runs.
The Class System
Start as one of six base classes and evolve through two tiers of specialization. Your class choice shapes your combat role, abilities, and how you experience each story.
Squire
Physical fighters who master weapons and martial arts.
Upgrades: Duelist, Ranger, Martial Artist → Cavalry, Dragoon, Mercenary, Hunter, Ninja, Monk
Mage
Arcane casters wielding elemental and divine magic.
Upgrades: Invoker, Acolyte → Infernalist, Tidecaller, Tempest, Paladin, Priest, Warlock
Entertainer
Performers who inspire allies and demoralize enemies.
Upgrades: Bard, Dervish, Orator → Warcrier, Minstrel, Illusionist, Mime, Laureate, Elegist
Tinker
Inventors and academics who blend science with magic.
Upgrades: Artificer, Philosopher, Arithmancer → Alchemist, Bombardier, Chronomancer, Astronomer, Automaton, Technomancer
Wildling
Nature wielders who command plants, spirits, and beasts.
Upgrades: Herbalist, Shaman, Beastcaller → Blighter, Grove Keeper, Witch Doctor, Spiritwalker, Falconer, Shapeshifter
Wanderer
Wilderness fighters specializing in magic defense. Unlocked by completing Story I.
Upgrades: Sentinel, Pathfinder → Bulwark, Aegis, Trailblazer, Survivalist
Three Stories. Your Choices.
The Stranger's Shadow
A mysterious stranger offers your party a quest. As you journey through cities and forests, the line between ally and enemy blurs. Nothing is as it seems.
Echoes in the Dark
You awaken in a cave with no memory. As you piece together fragments of the past, a companion named Sera holds secrets that could change everything.
The Woven Night
Shared dreams bind a town in mystery. As nightmares grow stronger, a cult's conspiracy threatens to unravel the boundary between dream and reality.
Screenshots
Ready to Choose Your Path?
Parting Shadows is coming to Steam in April 2026. Wishlist now to get notified at launch.
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